I’m using the virtual joystick to make the controls work:
But now, I want the players to be able to change the control elements’ position at runtime and save them using blueprints. Does anyone have any idea about this? Please help me.
I’m using the virtual joystick to make the controls work:
But now, I want the players to be able to change the control elements’ position at runtime and save them using blueprints. Does anyone have any idea about this? Please help me.
Hello if you want a customisable HUD feature for players; you need couple of UI architecture setup. (maybe you already have)
If you want some more explanation interms of how to create this sub system, or how to make a grid system and detect overlaps etc, just let me know. It feels like a lot of job, but if direction was this from the begining and architecture for controllers is setup that way, it is fairly simple to implement.
Happy developing, your game looks nice.