How to Change the Position of a Skeletal Mesh Component in an Actor via Blueprints?

I’m controlling a character through Live Link, which directly drives the skeletal mesh component. I don’t want to change the component’s position to achieve transformations. Instead, under certain conditions, I want to directly change the position of the bones (HIP or Root). I can indeed change the bone’s position using the “Transform (Modify) Bone” node in the Animation Blueprint, but it also affects the drive from Live Link due to the Alpha strength. Is there a better way to achieve this? As I’m new to UE, I’m not sure if there are better methods available. If so, please let me know. I would greatly appreciate your help!