How to change the health and shield of all players without changing their teams

using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }

health_settings_device := class(creative_device):

    @editable
    HealthSettings: []health_setting = array{}

    @editable
    EliminationManager: elimination_manager_device = elimination_manager_device{}

    @editable
    ResetHealthOnElim: logic = true

    var CurrentSettingsPerPlayer: [player]health_setting = map{}

    OnBegin<override>()<suspends>:void=
        Sleep(0.0)
        DeviceSetup()

    DeviceSetup(): void =
        EliminationManager.EliminationEvent.Subscribe(SetHealthAndShield)
        for (HealthSetting : HealthSettings):
            HealthSetting.Init(Self)

    GetAllPlayers(): []player =
        AllPlayers := GetPlayspace().GetPlayers()
        return AllPlayers

    SetHealthAndShield(MaybeAgent: ?agent): void =
        if:
            Agent := MaybeAgent?
            Player := player[Agent]
            HealthSetting := CurrentSettingsPerPlayer[Player]
            FortCharacter := Agent.GetFortCharacter[]

        then:
            FortCharacter.SetHealth(HealthSetting.Properties.MaxHealth)
            FortCharacter.SetShield(HealthSetting.Properties.MaxShield)

health_setting := class<concrete>:

    @editable
    Trigger: trigger_device = trigger_device{}

    @editable
    AffectsAllPlayers: logic = true

    @editable
    Properties: health_setting_properties = health_setting_properties{}

    var VerseDevice: health_settings_device = health_settings_device{}

    Init(MainDevice: health_settings_device): void =
        set VerseDevice = MainDevice
        Trigger.TriggeredEvent.Subscribe(TriggerTriggered)

    TriggerTriggered(MaybeAgent: ?agent): void =
        if (Agent := MaybeAgent?):
            AllPlayers := VerseDevice.GetAllPlayers()
            if (AffectsAllPlayers?):
                for (Player : AllPlayers, FortCharacter := Player.GetFortCharacter[]):
                    FortCharacter.AdjustHealthAndShield()
                    if {set VerseDevice.CurrentSettingsPerPlayer[Player] = Self}
            else:
                if (Player := player[Agent], FortCharacter := Agent.GetFortCharacter[]):
                    FortCharacter.AdjustHealthAndShield()
                    if {set VerseDevice.CurrentSettingsPerPlayer[Player] = Self}

    (FortCharacter: fort_character).AdjustHealthAndShield(): void =
        FortCharacter.SetMaxHealth(Properties.MaxHealth)
        FortCharacter.SetMaxShield(Properties.MaxShield)
        FortCharacter.SetHealth(Properties.StartingHealth)
        FortCharacter.SetShield(Properties.StartingShield)

health_setting_properties := struct<concrete>:

    @editable
    MaxHealth: float = 100.0

    @editable
    MaxShield: float = 100.0

    @editable
    StartingHealth: float = 100.0

    @editable
    StartingShield: float = 100.0