How to change the culling of objects too much close to camera in UDK

  1. This far cliping plane is very strange. Why I can not chose in setting change distance of this plane?
  2. I found partialy fix vis broblem just scaling my person and scaling gravity force, speed movement, jump velosity (but only for not complex characters this work).
  3. Wery anoing this cliping plane, that it is so far…
  4. So I can not make first person game, because it culing hands of person…
  5. And it culing ground and walls, so player can see what is under ground or wall… Then I scaling character 5-10 times, then this problem goes…

I found console comand r.SetNearClipPlane 1. Defaoult is r.SetNearClipPlane 10…