How to change Spring Arm rotation?

Heyy,
Being confronted to a situation of the same type i’ve been able to find a solution, so to anyone out there, here’s for you.
So basically what i did is add a collision zone (a cylinder) that would react to the environment.
All in all, i set enable overlapping events in every meshes in the level, and i’d set the rotation of my spring arm whenever my cylinder was overlapping these meshes.