I’ve managed to achieve that by changing sound class volume property. Instead of
Device->SetClassVolume(SoundClass, Volume);
try
SoundClass->Properties.Volume = NewMasterSoundVolume;
Also make sure there is only one “Master” sound class.
I’ve managed to achieve that by changing sound class volume property. Instead of
Device->SetClassVolume(SoundClass, Volume);
try
SoundClass->Properties.Volume = NewMasterSoundVolume;
Also make sure there is only one “Master” sound class.