Hi, this is already answered here :
Example I tested on windows and android:
FString Path = FPaths::GameDir(); //gets root game folder
Path.Append("\\SavedGames\\saveslot.save");
Hi, this is already answered here :
Example I tested on windows and android:
FString Path = FPaths::GameDir(); //gets root game folder
Path.Append("\\SavedGames\\saveslot.save");