How to change r.Streaming.PoolSize in packaged build

Thanks again for your reply Dune.
It looks like it was a red herring…the texture quality issue was a mip map setting rather than a streaming poolsize setting. We set the texture to no mips and the quality was fine when packaged. I imagine the variables were being set in the config files and packaged into the final build but making no difference as it was the mips.
Thanks again though!
Sean