Changing the Gamemode options still results in the vehicle not moving due to the shared inputs.
I only buy assets to understand how they were setup, with the intention of creating my own version for my game. I just want to know what is the most efficent (both for time and engine processes)
This is an example of how the player inputs are shared, if I add multiple vehicles I will have to add 'is car valid, is plane valid, is tank valid etc, as I say im not sure if it’s engine/code efficent or the typical way videogames swap action mappings between actions. ( I expect they use run_player/vehicle/horse class)
Since the solution isn’t obvious I will use this method for now and continue learning about Blueprints.