How to change parent class of blueprint asset?

Thats something that worked for me if you copied some blueprint assets from another project.
Make a core redirect but use name of your project and a project you copied from, for example in DefaultEngine.ini add something like that:
[CoreRedirects]
+ClassRedirects=(OldName=“/Script/LyraGame.LyraActivatableWidget”,NewName=“/Script/MyProjectName.LyraActivatableWidget”)

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