shy bump
Can really noone help me here?
Its really stopping me from finalizing a lot of things. I just made a procedural Fassade system in blueprint where you can select floor count, etc and the fassade is created.
A little bit like the Fassade tool in UDK (when its finished)
But the problem I have is the same as with the road tile s in the beginning of this thread: They are horribly lit due to their dynamic setting.
One directional light; setting: static
One directional light; setting: stationary
One directional light; setting: dynamic
Even dynamic looks really bad compared to static lighting with truly static meshes (the right wall):
I have so many super fantastic ideas, but it all hangs at this lighting/mobility issue
Any help would be highly appreciated