How to change mobility setting for new static mesh components?

shy bump

Can really noone help me here?
Its really stopping me from finalizing a lot of things. I just made a procedural Fassade system in blueprint where you can select floor count, etc and the fassade is created.
A little bit like the Fassade tool in UDK (when its finished) :slight_smile:

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But the problem I have is the same as with the road tile s in the beginning of this thread: They are horribly lit due to their dynamic setting.

One directional light; setting: static
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One directional light; setting: stationary
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One directional light; setting: dynamic

Even dynamic looks really bad compared to static lighting with truly static meshes (the right wall):

I have so many super fantastic ideas, but it all hangs at this lighting/mobility issue :frowning:

Any help would be highly appreciated :slight_smile: