How to change material of whole level through trigger

Pot process material:

You need something similiar:

  • make desaturation material for whole scene (simplest ever material)
  • find out how to separate your character (or selected meshes) from rest, it was quite simple, however i forgot that keyword (or what it used). Hint it was always in materials that did outlines
  • combine those two things, add parameter, apply to post process, and you are done