My map: Animated GIF - Find & Share on GIPHY ← Moving the x of the billboard works.
The whole mini map switching works. It’s just that i want to make it so that the capture only shows the platform.
The values you put in the Spawn Actor don’t do anything. Once you start switching the the next one, the value are pulled from the platform’s scene component - here, the billboard.
Also while were on the subject of the mini map. In a previous question you helped me display text for each view. Well when i open the map it shows the first platform but identified with the wrong text.
So how would I change that?
This is the bp:
The solution for text is included. Each platform has its own text and when we pull data from the platform, we update the widget’s text. No need to offset indexes.
I’ve gone through your project twice and the text works properly now. But i still have the problem with the changing position of the camera on the z axis. Everything is the same apart from your blueprints are on the apawn and mine are on the first person character.
Also for some reason i have the capture actor view show when i open the map view, but can’t set text to that capture actor view. Do you know how i would set this?
Also for some reason i have the
capture actor view show when i open
the map view, but can’t set text to
that capture actor view. Do you know
how i would set this?
Not sure what you mean. But if you want to control which platform shows by default, disconnect Event Construct in the widget and:
Manually call that the event a dispatcher calls, selecting the desired index - this will be the default, starting platform to show. Here, it’s the last one from the array.
Is that what you mean?
and also i don’t understand what you mean by this → print the value of that billboard location just before setting capture actor location and tell what it reads