[HOW TO] Change local data cache location

I don’t recommend this method. It always rebuild shader everytime when you open the project. There is no point of “cache” when you do this.

Edit: I found the solution.

Go to Epic Games\UE_4.27\Engine\Config and open BaseEngine.ini
CTRL+F and search for [InstalledDerivedDataBackendGraph] then change the Path in the screenshot below.

Video Tutorial:

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