How to change iOS mobile provision in 4.7?

Hi Daniel, not sure if it’s of use, but I found that Unreal chooses the correct profile depending on the build you select. So, if you select the ‘Project Settings > Packaging > For Distribution’ box it will actually do a distro build, otherwise a dev build (as long as you have the correct profiles installed - just not necessarily in green!) It still doesn’t solve the issue with the green selected profile… Hope it helps.