How to Change Cameras by UMG button?

Hi everyone,

So I used this method to create an interactive camera view mode. So far everything is working well. I can jump inside the widget and play around all my camera that I set in the widget blueprint and level blueprint, but I got only one issue. When I quit the widget and resume the game mode my character is locked to the camera and I don’t have any movement available. I tried a lot of blueprints options but I didn’t find the solution. Maybe it is something inside the camera itself because the resume button in the widget is the same that I used inside the main menu and pause menu and they work perfectly. but I didn’t see an obvious settings to change inside the camera. I tried to set back the camera view to the camera inside the first person character blueprint with the cast node, but this didn’t work either.

Here is the thread that I post in the UE4 forum, but look like anyone found a solution. [link text][1]

Here some pictures of my setup :

Exit button in the widget blueprint :

Here I tried to cast to the first person character blueprint (didn’t work) :

My level blueprint setup :

Widget blueprint setup :

Thanks for your help in advance.