How to change BP Actor in editor

However. I’m not sure what you’re planning but…

You could have an actor with

  • spline mesh component that represents a piece of road (or chunk of lava stream)
  • static mesh that represent a street light pole (or some rocks)
  • a spotlight (or a lava glow)
  • a particle system (for sparks, embers and smoke)

Then in the Construction Script of your road / lava actor, you add Child Actor Components that spawn the above actors and user their Spline Mesh Component as the road / lava stream.

This way you can have more complex, modular and highly configurable elements.