Yea that is a mess and I can’t move more than one node at a time soooo, can you just post it with the functions in separate links? Also, even without it being more readable I can tell this is not an ideal way to set up a movement system. You have like 4 things running off of tick one of them being a “get all actors” node…def not necessary. I would consider re-creating this from scratch and using event driven programming logic instead of running so much off tick.