How to cast to the location of a separate Actor on an input event?

Spline + Spline Mesh Component. Or ribbon particle (orwhatshername) in Niagara.

Check here:

And here:


You can also draw lines with widgets, and the HUD class does it well, too. Plenty of options, actually. Even the materials can draw 2d / 3d splines - but there’s an upfront cost to setting it up.


outside of the editor

So a shipped product or… ?