How to cast to the location of a separate Actor on an input event?

So I gave this a shot and I’m still having an issue now, I can set the Last Thrown Coin but then I can’t seem to do the Get Static Mesh off of it (it just won’t show up?) previously I was getting the capsule component but that isn’t showing up either. Any idea why that might be?

EDIT: It saying “Object Reference is not compatible with Object Reference” is really throwing me for a loop