It still didn’t work even after I changed it.
Here’s what I put:
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
TSubClassOf<AAccessPoint> bpRef;
AAccessPoint is the parent class of the blueprint I want to access.
It still didn’t work even after I changed it.
Here’s what I put:
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
TSubClassOf<AAccessPoint> bpRef;
AAccessPoint is the parent class of the blueprint I want to access.