How to cast an object to its interface using Blueprint Scripting?

Hmm intresting discussion you got going I like to simplyfy things when I think of a Interface.

Think of a Interface like a Contract or Promise. Where you basicly say I dont care if you are a Clock, a Rock a Human I just want you to be able to Fullfill your Contract/Promise you gave me.

Not Inhertance bound, Not type bound just a simple Promise even if its empty and does nothing :stuck_out_tongue_winking_eye: