How to cast Actor In Widget Blueprint

I think its a good idea to leave your “Score” variable in a PlayerController blueprint or GameMode blueprint, so you can get it by any other blueprint with GetGameMode or GamePlayerController functions.

Otherwise you could use a GetAllActorsOfClass (assuming you only have one Fall_collision actor in your level) which is totally NOT recommended, as you’d be scanning all actors in your scene every tick. This would hinder your game’s performance.