How do you use a camera component in standard way? I went through shooterGame example and find that it dosen’t use any camera component in the AShooterCharacter class.
Does that mean it mean there is a default camera component in the player controller? or the camera is being manipulated without a camera component ? I couldn’t find the code that places the camera to proper place in the start, and why not use a camera component adjutstable in the blueprint? It would save a large amount of time adjusting the camera.
Suppose I have two camera components on a pawn class for two different camera modes. How do I set my controller to use a certain camera component in the pawn? If I possess a pawn it automatically grabs the camera component, how do i control this behviour?