How to call a widget blueprint variable from another widget blueprint?

When you create the widgets in the first place you can store them as variables.

So, for example. If you create them on your third person character: GetPlayerCharacter > CastToThirdPlayerCharacter would let you access that variable, and it’s own variables.

it would be just as easy to get them from a player controller or game mode, as both have easy GetPlayerController and GetGameMode from which you can perform CastTo operations