How to call a BlueprintImplementableEvent from a static function?

So you created a blueprint based on this class ?
thing is you did a “NewObject();” creating a base class object, you would need to instanciate an actor based on the blueprint

What do you plan to do with this actor ? ( many possibilities to handle this )
classic ones are :

  • place the actor yourself on the map you need it
  • have a configurable variable on map setting and read it before spawning
  • same but variable on game mode