At first sight the “Cam->ShutterDown();” should work fine
question where/when do you register the event ?
because you code instanciate a new camera ( not event in world ?? )
your problem is more arround that part of code than the actuall calling
At first sight the “Cam->ShutterDown();” should work fine
question where/when do you register the event ?
because you code instanciate a new camera ( not event in world ?? )
your problem is more arround that part of code than the actuall calling