I have to say whats on everyone’s mind here. I’ve read this and other forums repeatedly to figure this out and still don’t get it. In other games or scripting in general it aint no thang to declar variables in higher scope and access or change said variables from any scripts within the scope. Or declaring variables, declaring global variables is a synch in other engines. I don’t understand at all why this is so extremely hard to do in Unreal. I really don’t. I spent the last 3 hours messing with interfaces and functions all so I can pass variables from a parent class to its child class and still no luck. It almost seems as if ya’ll have made this difficult on purpose. Whats the deal?
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