But the problem now isn’t how to get the name of the player.
The problem is, once I’ve done that… now I have this Widget BP:
How do I pass the Player i passed to the event to the Widget’s ChangeText() function? (Yeah, now the function is taking a String as parameter, but I’ll change that)
Also, making this in the GameState won’t ruine the MultiPlayer structure? I want this to happen for every single player in the server lobby.
Every player in the lobby should be able to get printed out a string like “You killed Pizza” once he kills someone