I could be mistaken, but I believe the multiplayer player name is actually on the player’s state, not the character. ACharacter is a subclass of APawn, so you should be able to access PlayerHit->PlayerState->PlayerName.
I could be mistaken, but I believe the multiplayer player name is actually on the player’s state, not the character. ACharacter is a subclass of APawn, so you should be able to access PlayerHit->PlayerState->PlayerName.