How to calculate next transform location based off distance?

To give some context, here is a quick test.

Spawning 64 actors vs traces in same frame every 0.15s. Projectes / traces destroy after 2 seconds:

Spawning 64 same frame and maintaining projectiles. Projectiles / traces do not destroy and are spawned every 1s:


Seems like there no difference spawning / destroying both actors and structs but structs seem cheaper if you want to maintain a larger active number.

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