you can use the UFloatingPawnMovement for movement if you dont want to do it manually. and if you need ‘gravity’ on an RTS style game either line/box trace down to find the ground or addlocaloffset(sweep)
you can use the UFloatingPawnMovement for movement if you dont want to do it manually. and if you need ‘gravity’ on an RTS style game either line/box trace down to find the ground or addlocaloffset(sweep)