Denmengel,
I am working on an Idiot’s Guide video tutorial. Should take me another week to make sure it is fool-proof. But for now, if you are on Yosemite OSX (meaning 10.10 or above) I think there are some things that worked for me in addition/subsitute to the directions listed above:
*
Instead of step 5c: which tells you to install latest emsdk, I used an older version that had been proven to work in various message boards so that was in Terminal you would type in (where “/Users//Desktop/GitHub/emsdk_portable/” was my “directory” or path to my emsdk portable folder:*
/Users//Desktop/GitHub/emsdk_portable/emsdk install emscripten-1.30.0
And then when that finishes installing put in this code:
/Users//Desktop/GitHub/emsdk_portable/emsdk activate emscripten-1.30.0
*At that point you can return to sneagan’s directions above and step 5c: to set up environments…But again I will put this in real simple terms and steps hopefully this week July 20, 2015. *
Remember you have to then restart your computer for Emscripten to set in with your other applications. And then when you open up the Unreal Engine GUI again, you have to go to the Project Settings window and adjust the HTML5 SDK according to the new (or actually old) Emscripeten 1.30.0. See snapshot below to set Location of Emscripten and also the Location of Python exe (which is actually on mac the downloaded and installed Python 2.7 for mac “Python Launcher.app”.
