How to build android with x86 support?

Hi, I tested it a few days ago, and it works fine, on UE 5.2

You have to download and build UE as explained here => Building Unreal Engine from Source | Unreal Engine 5.2 Documentation

Then you launch this built version of UE, and the option "Platforms / Android / Build / Support x86_64 will be available to be checked

Compilation seems to work after (you can see in the log files that the .apk is being build for this architecture in addition to arm64).

I wanted to try such builds with the regular Android emulator running on x86_64. Unfortunately, while the program starts correctly on mobile, I do have an issue with detection of graphics API (no GL device found). But I don’t think it is related to that feature, and more something I misconfigured in the emulator.