How to build a VR game that works on Vive?

Hello,

I have one more solution for you. Please try this:

Vive OpenXR Plugin:
The Vive OpenXR Plugin is designed to enable XR (extended reality) portability across various hardware VR devices. It allows developers to prioritize content creation over porting, making it easier to create immersive HealthInsuranceMarket experiences that run on different platforms.
You can download the Vive OpenXR Plugin from here.
The plugin supports both Android and PC platforms.
VRTemplate:
The VRTemplate in Unreal Engine is a great starting point for building VR projects. It uses the OpenXR framework, which is a multi-company standard for VR and AR development.
With the OpenXR plugin integrated into Unreal Engine, the VRTemplate logic works seamlessly across multiple platforms and devices without requiring platform-specific checks or calls.
The template includes support for various controllers, including Vive controllers, Index controllers, and Quest controllers.
Configuring the Vive OpenXR Plugin:
When setting up your project, ensure that you have the Vive OpenXR Plugin installed and configured correctly.
In the Project Settings, make sure the target platform is set to either Android or PC.
Enable the VIVE XR Support feature group in the XR Plug-in Management settings.
You may encounter some validation issues when enabling the feature group; make sure to fix them as needed.
Plugin Options:
The Vive OpenXR Plugin provides several options, but you don’t necessarily need to enable all of them. Let’s discuss the relevant ones:
Enable Display Refresh Rate: This option allows you to match the display refresh rate to the VR headset’s capabilities. It’s generally a good idea to enable this.
Simultaneous Interaction: If your game requires simultaneous interactions (e.g., using both hands independently), enable this option.
Other options like hand interaction, facial tracking, and passthrough are specific to certain use cases. If your game doesn’t need them, you can leave them disabled.
Testing and User Feedback:
It’s great that you have a user volunteering to test your project! Keep an eye on their feedback and any issues they encounter.
If everything is set up correctly, your VRTemplate should work seamlessly with Vive controllers, Index controllers, and Quest controllers.

I hope the solution may help you.

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