How to build a VR game that works on Vive?

DennisLeonn-

Thank you for your response. You’ve covered most of what I have tried. You did confirm I need to include Vive OpenXR plugin (didn’t even knew it existed until a user brought up the problem) and keep Targeted Hardware as Desktop.

Vive’s documentation tells you to turn on all of the options for its plugin. Most of which I do not need (i.e. hand interaction, facial tracking, interactive visual computing, passthrough): Unreal: VIVE OpenXR Plugin installation | VIVE OpenXR - Developer Resources

Care to comment on what is actually needed in the Plugin for the VRTemplate to work (the template does include input for Vive controllers along with Index and Quest)? I went with the default but included Enable Display Refresh Rate and Simultaneous Interaction. My game uses the same controls, but for different actions, so I’m going to assume that works (until told otherwise).

I am relying on a user to test. Nice I have someone volunteering, but it’s slow going. Hopefully the problem will be fixed w/ the plugin.

Thanks again