You can set up damage force/strength need to break destructible and/or use Damage Type.
Also you can check - add damage or not. If hit actor is barrel - apply radial impulse - if not - do not apply. It will be break it and only barrel.
You can set up damage force/strength need to break destructible and/or use Damage Type.
Also you can check - add damage or not. If hit actor is barrel - apply radial impulse - if not - do not apply. It will be break it and only barrel.