How to block a box collision with a wall?

It was something like that indeed thank you !

Last problem is still if the camera detect me and follow me behind a wall i’m still “detected” because I never declenched the “OnEndOverlap” since the camera always look at me.

Is there a solution like don’t use the capsule collision but only the raycast ? it would be simpler maybe with “CapsuleByChannel” thing ?

Than,k you a lot to take some time for me :slight_smile: