Thanks FrankieV,
I’ve watched those but maybe i’ll rewatch and follow in ue4 with my char as i watch.
those transitions seem to just play one anim to the next anim without any blend nodes. it’s just jump start plays then the loop for the jump plays, then transitions to the landing anim. but each is played fully without any blending?
So say i have :
1.combat idle loop animation.
2. wind up/pre attack animation (could be multiple stances depending on attack)
3. attack animation(multiple attacks obviously)
when starting the first transition, the beginning key frame of the windup/stance animation won’t be the same as wherever the combat idle loop animation ended. Do you see where am getting at?
Maybe i’m asking about blend nodes? pose to pose / poses by int? - i just can’t find much reference or videos on that.