Hey! So first off, im not using unreals default landscape system (my bad, probably shouldve said terrain instead of landscape). Instead im using unreals procedural mesh component to generate my terrain. Now, the method you describe would work with more flat terrain, however, if i had more steep terrain it would be very unlikely, if not impossible, to find a suitable place to spawn the structure. I would optimally need a way to blend the terrain around the structures, but I dont really know how to do that. I’ll look into it some more, but I would probably need to modify the heightmap.