In your controller you use :
Get controlled pawn → Cast to [your pawn blueprint] → Call event [swap racket]
In the event :
Get [your racket component] → Set Mesh (your new racket)
In your controller you use :
Get controlled pawn → Cast to [your pawn blueprint] → Call event [swap racket]
In the event :
Get [your racket component] → Set Mesh (your new racket)