How to best force actor turning towards the direction it is moving?

A question or two about your configuration.

Is your ‘sled’ object physics enabled?
Which forces are currently changing the orientation?
Which configuration have you applied to the object?

Applying the weight offset suggests you are physics enabled.
If this is the case then you have only the fields available to tweak to keep it within reason.
So, damping and applying torque forces to reorient the heading.

More information about your configuration and your attempt to control it via torque and velocity will help.
Why are you using physics for example, what features are you looking for.