How to bake-in ambient occlusion (AO) for all meshes?

Hi ,

many thanks for your quick answer.

In my case, this isn’t working for movable actors. Lightmass is turned on in the world settings, but there is no AO applied:


I tried to check (light as if static) on this mesh, but now I lost shadows from my stationary directional light and still got no AO.

It works only with post processing in realtime (which is too slow for my VR project).

So is there any way to bake this even for moveable actors (which apperently have no lightmaps)?