How to avoid timeline nodes having to 'finish' when using Blueprint Actor Event Tracks in Sequencer?

No I haven’t. :sweat_smile: Will do that now.

On your other question above, I’m using the same BP Actor three times in my level (i.e. they are ‘instances’ of the same BP actor item in the Content menu), so they essentially share the same timeline.

But by using the Event Track functionality, I can decide when this timeline starts (in Sequencer).