How to avoid timeline nodes having to 'finish' when using Blueprint Actor Event Tracks in Sequencer?

First of all, thanks so much for helping me out on this one!

Secondly, here’s proof that I’m not going insane :smile:

First round - the gates are in first position, i.e. ‘open’.

Second round - the second and third gates start in their ‘closed’ position (i.e. the position they assume at the end of their animation), then suddenly ‘jump’ back to their first position.