How to avoid overlapping between pickups?

Project size is ~800MB. It will take me many hours to upload this. And also sometimes net disconnected. :frowning: It is not possible. :frowning:

I’m trying to debug my project but no success. I have just one main ques.
Whenever I call “Spawn Coins” I do box trace then why this function works for first tile only? You have my “Construction Script” & “Spawn Coins” function blueprint and also screenshot. Do you have any idea?

Take a look at this. I called just 2 tiles. And there are 8 Box Trace inplace of 4.
4 per tile. Do you think that relative location function is doing something wrong here for box tracing?

I m printing “Random Location” in the starting of “Spawn Coin” function. And now I’m calling only one tile. And its printing two times. Sometimes 1, sometimes 3 times. But mostly 2 times. Look at the screenshots.

And will you please take a look at this video (#4)?

I did exactly the same. I can’t upload my project because of huge size (800 MB) instead you can look at this video. Please.

I know I won’t call coins randomly at the end of this project. But I want to learn right now. Later, I will thinking about publishing a game.

Solution 3
Snap To Grid function. It helped a lot in my case.
I think it may be the most efficient and simple solution for your case as well