“These are all humans, but that one, is Dave. Dave is not like the others”
#pragma once
#include "HumanCharacter.h"
#include "DaveCharacter.generated.h"
UCLASS(BlueprintType)
class GAMECORE_API ADaveCharacter : public AHumanCharacter {
GENERATED_BODY()
private:
UPROPERTY()
bool bIsSpecial = true;
public:
ADaveCharacter() {
Title = "VeryMuchDave";
}
};