How to avoid engine destroy the character when player leave or get disconnect

i consider that option and if the player reconnect just “give” that copy for posses but seems a “dirty” trick. hehe.

And in MP i think if after destroy->spawn others will notice.

I think the engine must have any mechanism for avoid that. Greatest part of MP games like DOTA, CS the player character isn’t destroyed on network error/disconnect and/or leave. Seems basic feature.

Anyway, its an alternative.