found that “OnEndViewTarget” in the Player Character its called before destroy.
For check i made a function (served side) for un-possess the pawn, called with a key, that work, press the key and then quit or alt+f4 and character not get destroyer
The problem its i call the same function from “OnEndViewTarget” for un posses and if “Quit Game” or Alt+F4, OnEndViewTarget its called but the pawn still got destroyed.
grrr the engine must have something easy for keep the character without destroy on the map if some problem occurs, nobody known?