How to avoid boxy mesh/additional unneeded geometry

Unfortunately, it is inevitable at the moment. They wanted to re-introduce a convenient filter for this already months ago, but I guess it is still stuck in developement.  :slight_smile:

Nobody else reports it because it’s normal and the just deal with it!  :slight_smile:

You can already achieve quite a bit by simply making the reconstruction region a tiny bit smaller and use Mark Triangles Outside Box to eliminate the largest triangles…